An open-world chess war
Choose a faction. March your chess-armies across the open world. Fight for every province — and when the Season ends, the Pot is paid to the warriors who earned it, weighted to the winning house. Your King is watching. Every week.
Three oaths. One kingdom. A pot that pays every week.
Five houses, five AI Kings, five ways to fight. Pick the one that matches your blade.
The world is a living board. Send your army to contested provinces and win real chess battles for terrain.
Every week the Season ends. Revenue flows into the Pot — and out to the most active warriors, with the winning faction taking the lion's share.
Each faction is ruled by an AI King with its own politics — alliances, wars, betrayals.
40% of all royal revenue feeds the Pot. Here is exactly where it goes.
| Share | Amount | Who earns it |
|---|---|---|
| Winning faction | 40% | Split among the faithful of the house that dominated the Season |
| Top warriors | 30% | The 10 most active fighters, realm-wide |
| All active | 20% | Every warrior who fought at all — participation pays |
| Treasury | 10% | The Crown keeps the realm alive |
The Pot is transparent — every coin is counted in the ledger. No pay-to-win: buying power is impossible, earning it is the only road.
When the Season turns, every oath ends. Choose your fate.
Stay true to your King. Loyalty is remembered — and paid.
Swear to a rival crown mid-war. You keep your score, halved — and every former ally becomes an enemy.